Fallout and Skyrim veteran developer Nate Purkeypile describes why he left Bethesda Game Studios while it was in ...
"The world of my solo indie game is ~5x the size of Skyrim," Purkeypile said in a tweet. "See that mountain there? You can go ...
I enjoyed it a lot less as [the studio] grew and grew,' says The Axis Unseen's Nate Purkeypile, who'd worked at Bethesda for 14 years.
One of the developers of Starfield left Bethesda in the middle of developing the game to start his own studio. Nate ...
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
Former and longtime Bethesda developer Nate Purkeypile says his new "heavy metal open world horror game" is five times as big as Skyrim, and in doing so riffs on an iconic Todd Howard moment.
An ex-member of the Starfield team has come together to highlight why the company got "too big," and that "wasn't his style." ...
Purkeypile said the number of developers at Bethesda during Starfield's development had exploded since its Skyrim and Fallout days. "Starfield was about 500 people or so and with four different ...