After our initial analysis of the Radeon RX 9000 series announcement yesterday and the potential performance implications, ...
In essence, it’s just a type of temporal anti-aliasing (TAA), so it doesn’t provide a performance boost, but does improve image quality. The addition of DLSS 3 is when DLSS got really confusing.
For most players, Fragpunk should run at a respectable framerate, as the game isn’t particularly demanding on hardware.
We then compare rasterized performance with TAA, and then enable DLSS4 with the frame generation setting at maximum, which is x4. For DLSS in all resolutions, we apply quality mode. Above we go ...
We then compare rasterized performance with TAA, and then enable DLSS4 with the frame generation setting at maximum, which is x4. For DLSS in all resolutions, we apply quality mode. Above we go ...
Neat. There are some other peculiar shenanigans going on that might make for decent performance on older hardware, too: "Various upscaling technologies (TAA, DLSS, FSR and XeSS) can be used in ...
like DLSS with frame generation. We tested the games with its Ultra High graphics preset, with ray tracing and TAA enabled at a couple of resolutions to see what these graphics cards could do.
Various upscaling technologies (TAA, DLSS, FSR and XeSS) can be used in conjunction with dynamic resolution scaling to target a given framerate, in which case the game will adapt pre-upscaling ...
like DLSS with frame generation. We tested the games with its Ultra High graphics preset, with ray tracing and TAA enabled at a couple of resolutions to see what these graphics cards could do.
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Nvidia's new tech reduces VRAM usage by up to 96% in beta demo — RTX Neural Texture Compression looks impressive1% lows significantly dropped into the 840 FPS range. Memory size reduction is the same at 1440p with TAA anti-aliasing instead of DLSS upscaling, but the GPU's performance behavior differs.
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